![]() ![]() I like thermal, but nuclear would be good, too. You won't find salt or corals, bladderfish are scarce. Southern entrance gets a nope from me because I seem to star in a horror movie if I even try to go in that way. I've not gone in the eastern opening, only gone out there. Blood kelp trench has no big bad guys but is harder to navigate. ![]() Northern entrance is easier to sail through but there are bad guys. Was this comment helpful? If so, upvote it. I am not a bot, but rather a second account created by u/arashio7. I would also recommend the prawn suit grappling arm, as the standard jump jets will not allow you to ascend some places. The #1 thing you will need is the prawn suit drill arm, as there are a large amount of outcroppings that can only be mined with it.Marblemelons provide quite a bit of energy, and if you have a farm of them in the same base power is essentially free and infinite. I only use the nuclear reactor in my main base, and use bioreactors in others.Your best source of water would be a water filtration machine or marblemelons, which also provide quite a but of food alongside it.I recommend building your base at or near the great cove tree, as it is very close to the active lava zone entrance and is safe from ghost leviathans.There is another entrance in the other blood kelp forest near officer Keen's lifepod, which also has a ghost leviathan, but its further in. The entrance I use most often is the one in the Blood Kelp zone near the underwater islands, but there is a ghost leviathan at that entrance.Maxed-out Seamoth cannot progress beyond the LR. Make sure you get those Depth Modules upgraded ASAP. On the Prawn Suit, Drill and Grapple arms are the classic loadout.Ħ) I like to bring a Cyclops with a Prawn Suit on board. Nukes and Bioreactors are fine too if you already have the setup ready for them.ĥ) Equipment-wise, bring your regular loadout, and I recommend the Reinforced Dive Suit for the thermal resistance. Supplement with a Water Filtration Module in your base to bring water with you outside of the vehicle.Ĥ) As I alluded to before, there are a ton of Thermal Vents in the LR, so Thermal Plants are a really easy source of electricity. closest to your main base).Ģ) The classic LR base location is the Tree Cove room (the one with the big blue tree), since it has a bunch of easy thermal vents and no aggressive fauna.ģ) Best source of water (and food) is an interior growbed with Marblemelons or Bulbo Trees. It is crafted with the Habitat Builder.1) All the entrances are fairly equal TBH, just pick one that's the most convenient to you (e.g. The Large Room at Omega Lab cannot be scanned. The blueprint for this item can be acquired by scanning the Large Room at the Outpost Zero, Phi Robotics Center, or the second Large Room of Marguerit Maida's Base (the one without the glass roof). A Large Room cannot be connected vertically with a Multipurpose room using Ladders or an Alien Containment.The flat roof of a Large Room can be used for placing Exterior Growbeds if the player does not wish to expand vertically.A Large Room Glass Dome can be installed on a Large Room, at great cost to hull strength.A ladder must be built to travel between the rooms. The roof of the bottom Large Room will be the floor of the top Large Room, and Alien Containments will stack like in Multipurpose Rooms. Ladders can be placed where ceiling tiles are located, so long as another Large Room is above the tile.Note that Partition Doors must be built onto existing Partitions. Partitions and Partition Doors can be built along the markings on the floor, as well as attached to walls at wall nodes.This arrangement works correctly physically, but causes the floor of the upper tank to render strangely. Alien Containments on adjacent floors can be built in a "stair step" configuration, sharing only one floor node.They do not hold extra creatures, however. Alien Containments built in the Large Room will be approximately twice the size of one built in a Multipurpose Room, taking up two floor nodes.The four nodes of this kind are marked by large black tiles. Bioreactors, Nuclear Reactors, and Alien Containments can be built on nodes in the center of the room.Water Filtration Machines can be built along the same wall nodes, taking up a small amount of floor space.If another Large Room or a Moonpool is placed parallel to the Large Room, it is possible to form a multiple connection.Modules other than Compartments will form a tiny corridor. The Large Room can be expanded with other modules from its ten wall nodes.They pop out from the room a small distance when built. ![]() ![]()
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